Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Regnag Leppod
Science and Trade Institute Caldari State
59
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Posted - 2014.10.10 19:34:00 -
[1] - Quote
Thank you CCP for the skill queue changes. A great convenience, and it will make it easier to use the multi-character training as well. Just pay for a month, fill the queue, and leave it. Very useful for a number of reasons. |

Regnag Leppod
Science and Trade Institute Caldari State
60
|
Posted - 2014.10.10 21:24:00 -
[2] - Quote
Primary This Rifter wrote:loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes.
Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun. |

Regnag Leppod
Science and Trade Institute Caldari State
60
|
Posted - 2014.10.10 22:13:00 -
[3] - Quote
Primary This Rifter wrote:Regnag Leppod wrote:Primary This Rifter wrote:loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes. Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun. It's a bit closer than on the horizon. Apparently cloaked ships on Sisi are now decloaking each other.
Nah, i was thinking more the whole "cloaking uses fuel" sort of deal that people against AFK Cloaking have been going on about for a long time now. |

Regnag Leppod
Science and Trade Institute Caldari State
63
|
Posted - 2014.10.12 20:49:00 -
[4] - Quote
Sizeof Void wrote: This is exactly why changes to the background graphics, esp. lighting, should be previewed by the UI team, not a graphics QA team.
Exactly.
While I applaud many of the other changes, making any sort of space graphics brighter is just generally a bad idea in my opinion. For example, the UI team should be required to run The Blockade (level 4, Sansha) a dozen times or so. That and have them use a short range (blaster, pulse laser, etc) ship on the Sansha side of the first room in Worlds Collide.
Sure, lots of mission runners have worked their way around these glaring problems, but they are a perfect example of how some things in this game are well beyond "too bright" for the UI to be readable. |
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